
Ghlamallah Naïm
Portfolio
Programmer
Game Designer
Lûmis
Overview
Lûmis is my final year project in third year.
Lûmis is a 2D puzzle platformer with a strong narrative component.
The player walks around with a lantern that he can place in order to freeze the shadows (which then become solid) and solve puzzles.
Work and Concepts
Programmation
- Player & metrics
- New input system
- States Machine
- Inheritance
- Interfaces
- Level Editor
- Dev Tools
- Static / Abstract / Override
- Optimisation
- Refactoring

South Korea : GSGC 2026 Global Internship Program
Overview
During a one-week internship in South Korea, organized by Gonggamore Content Inc and the Gyeongnam Global Game Center (GNGC), I had the opportunity to discover the Korean game development ecosystem through workshops, studio visits, and industry events.


Highlights
-
International collaboration and networking
-
Exposure to the Korean game and content industry
-
Cultural exchange and field-based learning
-
Participation in content and game-related workshops
-
Industry, university, and institutional visits
-
BIC (Busan Indie Connect)
Before the internship, I also took part in a competitive Game Jam organized by GSGC around the theme "AI".
My team won the competition.
Win Certificate




Tower Dépense
Overview
Tower Dépense is a final year project concept (done in the second year).
The key word for this game is "Modular," it’s a Tower defense, rogue-like, where almost the entire game is modular;
Discovery of the terrain, roads, type of enemies, position of the defense turrets, and of course, being a rogue like, which item affects which type of towers
Work and Concepts
Programmation
- Manipulate a Grid and instantiate 3D elements in it.
- Management of several groups of objects to instantiate.
- Management of NavMesh and Pathing
- Save State
Game Design
- Emerging Gameplay
- Gameplay loops
- How to challenge the player while giving them control over the difficulty
- GameSystem

Terrain modulation

Ether
Overview
Ether is a prototype of one of my second-year concepts.
It’s a Rogue-Like FPS, the game is divided into several rooms & rounds, there are 10 rounds per room.
By killing enemies, the player earns money that he chooses to spend either to buy items (random), or other weapons.
Other elements are present such as power-ups, secret rooms, powers or Jokers.
Work And Concepts
Programmation
Game Design
- States Machines
- Delegates
- Interfaces
- ScriptableObject
- Coroutines
- Dev Tools
- Animator
- Design of a rogue-like
- Research how to make randomness fun

Casino Rush
Overview
Casino Rush is a first-year project done in collaboration with a 3D class.
This is a car game where the goal is to reach the finish as quickly as possible while keeping the tokens on our cart.
Care must be taken not to have collisions with the walls because we lose tokens with each collision; the tokens can be collected as collectibles on the way.

Work and Concepts
Programmation
Game Design
- Coroutines
- Vector calculation
- List & Variables
- Switch
- UI
- Gizmos
- Make the player understand the purpose of the game using their intuition
- Mechanics and design of the bonuses
VR : Cryptal




Cryptal is a virtual reality game made in the second year, it’s an escape game in a cave.
The game is divided into 3 main puzzles
- The enigma of the statues
- The enigma of lasers
- The enigma of symbols
At the end of which he will be able to access a treasure room
Board Game
The 4th floor is a board game made in the first year.
The goal of the game is to advance as fast as possible on the track, which is a staircase, or else to accumulate enough victory points.
During the climb, some panels have special effects:
- Duel Tile
- Victory Point Tile
- Encounter Tile
The game is about the campus and aims above all to be of the second degree.
In the game, you can find the different classes on campus and the different courses.




Other Game









Event

Interview
I was interviewed for the promotion of Brassart’s Game Design program.
Link:
Game Camp
Thanks to the Brassart school, I was able to attend Game Camp 2024 AND 2026.
It was an unforgettable experience and very enriching.


